Welcome to Kent's premier outdoor Paintball Venue - Paintballing at NRG .

Paintball Game Missions
The following is a small list of the possible missions that we can play at NRG Paintball. As well as our dynamic game play, we also use military rank (when numbers allow) in our game scenarios to make them even more interactive. Sergeants and Captains are selected to help the Generals (Marshals) issue orders out on the field. Their survival in each mission will have a large bearing on the points you will be allocated at the end of each game.
Together with your team General, the Captain and Sergeants, you and your team will need to find a solution to problem outlined in your mission brief. At the end of the game, you make your way back to the HQ where you will be given a full de-brief of how your team - and the enemy - did. Throughout the game, Generals will be noting individual efforts and these will be read out in detail at the conclusion of each mission.
Game scenarios include:
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| Mission 01 Capture the 84mm Anti-Tank Missile Launcher or Communications Equipment. |
LOCATION Echo (Stockade) to Delta (Pond). 135 metres between insertion points. Enemy contact expected within 50 metres of your base.
OBJECTIVES Capture the Communications Equipment or 84mm Anti-Tank Launcher and return it to your base / Protect your own equipment and base from invasion by the enemy. Minimise soldier and officer casualties.
POINTS 1 point for each piece of equipment secured at your base. 1 point for winning the game scenario. Maximum of 3 game points available plus soldier and officer casualty points.
GAME TIME 15 minutes maximum.
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| Mission 02 Retrieve the .303 Bren Gun located on the Bridge. |
LOCATION Tower 1 to Tower 2. 110 metres between insertion points. 55 metres for each team to objective.
OBJECTIVES Secure the Bren Gun and push forward to take the enemy’s insertion point / Protect your insertion point from enemy occupation. Protect your Sergeants and Captain from assassination.
POINTS 2 points for the capture of the Bren Gun. 1 point for taking the enemy’s insertion point Maximum of 3 points awarded plus soldier and officer casualty points.
GAME TIME 15 minutes maximum.
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| Mission 03 Secure the Prisoner Of War, Colonel Henry. |
LOCATION Tower 3, Tower 4 and the Mekong Village.
OBJECTIVES Retrieve Colonel Henry and take him to the enemy’s insertion point.
POINTS 3 points for the safe retrieval of the Colonel. 2 points for getting him safely to the extraction point. Maximum of 5 points awarded plus soldier and officer casualty points.
GAME TIME 20 minutes maximum.
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| Mission 04 Defend the Fortress from enemy occupation. |
LOCATION Attacking team is inserted at Tower 1, the defending team begins in the Fortress.
OBJECTIVES Capture the Fortress and raise your flag / Repel the enemy attack and keep them from storming the Fortress.
POINTS 1 point for the attacking team’s flag entering the corral. 2 points for the attacking team’s flag making it up the centre tower of the Fortress. Maximum of 3 points awarded plus soldier and officer casualty points.
GAME TIME 20 minutes maximum.
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| Mission 05 Stop the advancement of a light armoured infantry unit or remove a small pocket of resistance fighters. |
LOCATION Charlie Fox to H Bunker (seen in the background behind The Bridge). 60 metres between start locations. Contact expected within 10 seconds of play beginning.
OBJECTIVES Remove the enemy presence and return with their team flag to prove to your superiors that the mission is complete.
POINTS 3 points for capturing the enemy’s flag and returning it to your starting location. Maximum of 3 points awarded plus soldier and officer casualty points.
GAME TIME 15 minutes maximum.
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| Mission 06 Close Quarter Battle for ultimate survival. |
LOCATION Bravo and Charlie Fox
OBJECTIVES Destroy all members of the enemy team. Get Colonel Henry and the 84mm Anti-Tank Launcher to the extraction point.
POINTS 5 points if all objects are taken to the extraction point at the same time. 3 points if objects are taken individually to the extraction point. Maximum of 5 points awarded plus soldier and officer casualty points.
GAME TIME 10 minutes maximum.
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| Mission 07 Rescue Colonel Henry who is lost in the swamp. |
LOCATION Swampy area between Alpha and Bravo. Extraction point is Tower 1.
OBJECTIVES Find Colonel Henry and take him to Tower 1 for extraction.
POINTS 3 points for the safe extraction of the Colonel to Tower 1. 3 points maximum awarded plus soldier and officer casualty points.
GAME TIME 15 minutes maximum.
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Mission 08 Take the Communications Equipment to higher ground to get a better signal to send co-ordinates to HQ.
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LOCATION The Mirkwood between India and Tower 3 .
OBJECTIVES Move the communications equipment to higher ground / Prevent the enemy from reaching higher ground to send their transmission.
POINTS 3 points for getting the communications equipment to higher ground or, 3 points for stopping the enemy from reaching higher ground. Maximum of 3 points awarded plus soldier and officer casualty points.
GAME TIME 15 minutes maximum.
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Mission 09 Exterminate the small pockets of enemy.
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LOCATION Arena boards. 40 metres between start locations. Expect enemy fire within 2 seconds of the game starting.
OBJECTIVES Eliminate all the enemy by moving between cover advancing down the field. Capture the central flag and take it to the enemy’s insertion point.
POINTS 2 points for hanging the flag on the enemy’s base. Maximum of 2 points awarded plus soldier and officer casualty points.
GAME TIME 10 minutes maximum
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Mission 10 Total annihilation. Total removal of the enemy from the Mekong Village.
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LOCATION Mekong Village or Tower 3 and Tower 4.
OBJECTIVES Defend the Mekong Village at all costs / Eliminate the enemy from the Mekong Village.
POINTS 5 points for defending the Mekong Village. 5 points for storming the Mekong Village and eliminating them all. Maximum of 5 points awarded plus bonus soldier and officer casualty points.
GAME TIME 20 minutes maximum.
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